Berlin, Germany 2016-09-01 2016-09-04 Berlin, September 1-4
KDAB is offering eight fantastic trainings at QtCon, each for just €250 a day, so incredibly good value.
Here’s what you can choose from, including three completely new courses:
- Introduction to Qt 3D – with Dr Sean Harmer
- Basic and Modern CMake – with Andreas Hartmetz
- Beyond code – Improved Quality through User Centric Development – with Björn Balazs
- Debugging and Profiling Qt applications – with Milian Wolff
- Introduction to QML – also known as Qt Quick – with Kevin Funk and Jesper Pedersen
- What’s new in C++11/C++14 – with Thomas McGuire
- Introduction to Modern OpenGL with Qt – with Giuseppe D’Angelo
- Introduction to Testing Qt applications with Squish – with Florian Turck
1. Introduction to Qt 3D – Dr Sean Harmer
Target Audience: Developers or Managers wishing to get an idea of what Qt 3D is about and learn how to make some attractive applications with 3D content in the process.
Prerequisite: A basic understanding of QML would be useful. No prior OpenGL or 3D experience is required.
Qt 5.7 introduces the powerful new Qt 3D module that can be used to integrate 3D content into your Qt applications using C++ or QML. In fact, Qt 3D provides an extensible framework for soft realtime simulations, of which rendering is just one aspect. This 1 day training will introduce you to Qt 3D’s features and APIs, show what you can achieve with them, and how Qt 3D can be extended by the user and by the Qt 3D authors in the future.
Along the way we will introduce the Qt 3D renderer and input systems and how they are built on top of a flexible, highly threaded, Entity Component System (ECS) architecture that scales very well and is ripe for future additions. You will learn:
- How to construct a basic Qt 3D application
- About Transform hierarchies and Entities and Components ot make a scene graph
- How to display 3D graphical content using geometry, materials, textures
- How Qt 3D maps onto the graphics pipeline
- How to extend Qt 3D to use your own custom geometry
- How to write custom materials and shaders
- How to completely control the Qt 3D renderer dynamically at runtime using the Frame Graph
- How to integrate Qt 3D with Qt Quick to provide a 2D user interface
- How to handle advanced input with Qt 3D
- Future plans for Qt 3D and how to extend it yourself
About the presenter
Dr. Sean Harmer
Senior Software Engineer at KDAB. Sean has been developing with C++ and Qt since 1998. and in a commercial setting since 2002. He holds a PhD in Astrophysics along with a Masters in Mathematics and Astrophysics. Sean has a broad range of experience and is keenly interested in scientific visualization and animation using Qt and OpenGL.
2. Basic and modern CMake – Andreas Hartmetz
Target Audience: C and C++ Developers
Prerequisite: Experience with build systems
(well I guess – otherwise trainees will not know what problems even need
solving, so they won’t understand what the solutions are good for)
The best thing a build system can do is not get into the way.
CMake is the de facto standard build system for C and C++ outside of frameworks that require their own. It has earned this place by supporting the situations and special cases that arise in real projects.
CMake even has strong support for building Qt applications, and it’s a good alternative if you hit limitations in qmake.
This course will teach the basics of creating and building projects with CMake. In recent years, CMake has introduced some cleaner and more precise constructs. The course will focus on the new constructs where possible.
About the presenter
3 . Beyond code – Improved Quality through User Centric Development – Björn Balazs
Target Audience: Developer, Development Lead, Product Manager, Manager, Decision Maker interested in learning how users can be involved to boost a products’ success
Prerequisite: Being part of a product development team
Users ultimately decide about the success of your product – at the latest when they are supposed to use it. But, fear not: With this training we provide you with strategies for turning your users into allies early in the development process. These strategies will not only lead to better customer satisfaction, but also help to improve the development process itself.
Wondering how your product can benefit from the ideas behind Usability, User Centered Development, Design Thinking or Interaction Design?
With this introductory training you will not only understand the theory, but you will also take away tools and strategies you can directly introduce to your product development team back home. We will of course put a special focus on the challenges and opportunities that developing with Qt & QtQuick Technologies bring to the process.
Some Topics covered:
- ISO 9241-210 or What is a User Centered Development Process?
- Personas: Making Users actionable in the Development Process
- What do users want? Getting User Feedback right.
- Usability Testing: Guerilla vs. The Laboratory
- Prototyping and How Qt can help.
About the presenter
Björn is a Senior Experience Engineer at KDAB in Berlin. He has specialized in Usability and User Experience since 1999 and holds a Diploma in Psychology. A longtime member of the KDE visual design group, Björn has worked for many free software projects. For the past ten years, he has regularly given trainings on user-centric development. Languages: German, English.
4. Debugging and Profiling Qt development – Milian Wolff
Target audience: Developers who want to find and fix problems
Prerequisite: Knowing the basics of C++, Qt and QML
This training gives an introduction to various tools, which help developers and testers in finding bugs and performance issues.
The tools presented cover a wide range of problems, from general purpose debugging and CPU profiling to Qt specific high-level analyzers. Often, it is relatively simple to run a tool, but interpreting the results, or even just using some of the more advanced tools, requires deep technical knowledge.
The most important tools on all major platforms that Qt supports, i.e. Linux, Windows, Mac OSX, iOS and Android, will be covered:
- General purpose debuggers: GDB, LLDB, Windows debugging tools
- Memory error detectors: valgrind’s memcheck, Dr memory, AddressSanitizer
- OpenGL: apitrace
- Various Qt built-in features for logging, QML
- GammaRay to investigate internals of Qt Applications
- CPU: valgrinds’s callgrind, Linux perf, Intel VTune Amplifier, Instruments, Visual Studio
- Heap memory: valgrind’s massif, heaptrack, Instruments, Visual Studio
- OpenGL: apitrace, NVidia nSight, AMD CodeXL, Vivante vProfile
- Qt TestLib: unit tests and benchmarks
- Static code analysis
- Code coverage
About the presenter
Software engineer at KDAB’s Berlin office, Milian has a special interest in tooling and profiling. He created the Massif-Visualizer and heaptrack, which are now used regularly to improve the performance of both C++ and Qt applications. These days, Milian applies this knowledge to improve code base performance for KDAB’s customers. He is the co-maintainer of the KDevelop IDE and in 2015 won their Akademy Award for his ongoing work there. He has a Masters Degree in Physics. Languages: English, German.
5. Introduction to QML – also known as Qt Quick
– Kevin Funk and Jesper Pedersen
Target Audience: Developers and managers interested in learning the autonomy of a QML application
Prerequisite: Knowing the basics of Qt at C++ level is an advantage but not a requirement
This training is an introduction to Qt Quick. On the one hand it will teach you how to compose fluid user interfaces with slick animations using the QML language. On the other hand it will teach you how you hook the QML side up to your business logic in C++.
About the presenters
Software engineer at KDAB, Kevin has actively developed with Qt since 2006 and has a special interest in tooling and profiling. An active contributor to KDAB’s GammaRay analyzer, state machine tooling, Kevin is responsible for the Continuous Integration System within KDAB. He’s one of the lead developers of the KDevelop IDE, and is pushing for cross-platform success inside KDE. Kevin holds a Masters Degree in Computer Science.
Senior Software Engineer at KDAB. Jesper has actively developed with Qt since 1998 and is the mind behind numerous KDE programs and components, as well as the main author of the course material we use for the Qt courses. He holds an MSc in Computer Science and has taught more than 70 Qt classes for companies such as Boeing, IBM, and Veritas.
6. What’s new in C++11/C++14? – Thomas McGuire
Target Audience: C++ developers who want to upgrade their C++ skills
Prerequisite: Knowing the basics of C++ (the old standard) is a requirement, though more advanced topics will be explained as needed. Knowing the basics of Qt is beneficial, but not required.
This training is targeted at people who are interested to combine the new features of C++11/C++14 with Qt5 (and, to a lesser extent, Qt 4.8). It will teach you all about the new C++11/C++14 features, but also throws in Qt-specific information, including how to structure your code so that a simple recompile with a C++14 compiler will make your applications both faster and use less memory.
About the presenter
Software Engineer at KDAB. Thomas has actively developed with Qt since 2006 and is now a contributor and approver in the Qt project. He joined KDAB in 2008, where his main responsibilities are working on customer projects, on-site consulting and holding trainings in Qt and C++11/14. Thomas has contributed to the KDE project, mainly to the KDE PIM applications and libraries, and was maintainer of the KMail application. He has been a speaker at conferences like KDE’s Akademy and Qt Developer Days. Thomas holds an MSc in Computer Science.
7. Introduction to Modern OpenGL with Qt
– Giuseppe D’Angelo
Target Audience: Developers interested in learning the basics of OpenGL.
Prerequisite: A basic level of linear algebra will be assumed for this course (multiplying a matrix and a vector). Mathematics will be kept to a bare minimum so as not to get in the way of eye candy!
OpenGL is a central part of QtQuick2 in Qt 5 and also plays a key role in displaying the main content of many widget-based applications.
OpenGL has been around for many years and in recent times has evolved to shed much of its legacy baggage and better expose the underlying hardware. Modern OpenGL allows us to take full advantage of the enormous power and parallel processing power of today’s GPUs. Maximizing performance of OpenGL rendering requires us to understand how GPUs work and how to efficiently feed them with data.
Qt provides a number of classes to make life easier when working with modern OpenGL. This training will show you how to do the basic tasks associated with OpenGL rendering and will go on to show how to use Qt and OpenGL to achieve a number of rendering effects and algorithms. You will also learn how to write custom QtQuick2 items using the OpenGL and scene graph APIs.
About the presenter
Software Engineer at KDAB. Giuseppe is a long time contributor to Qt, having used Qt and C++ since 2000, and he is an Approver in the Qt Project. His contributions in Qt range from containers and regular expressions to GUI, Widgets, and OpenGL. A free software passionate and UNIX specialist, before joining KDAB, he organized conferences on opensource around Italy, especially about Perl. He holds a BSc in Computer Science.
8. Introduction to Testing Qt GUI Applications with Squish – Florian Turck
Target Audience: Testers, Developers and Managers interested in how to automate
testing of Qt applications
Prerequisite: Basic scripting skills and knowing the basics of Qt are a benefit for this training. Bring your laptop and request a free evaluation license and download in advance through http://www.froglogic.com/squish/evaluate.php
While unit testing is established to test components, integration and system tests verify that the overall system works as expected. Squish is the tool for automating these blackbox tests in the world of Qt.
The presenter will introduce you to the automated functional testing of user interfaces based on Qt. Besides getting to know the record and playback GUI testing tool Squish, additional topics range from best practices for test design over test refactoring to Behaviour Driven Testing.
This training includes theoretical modules and live demonstrations, but you are invited to join working on practical exercises – bring your laptop to participate.
About the presenter
Florian Turck – froglogic
Florian Turck is a froglogic Technical Sales Engineer and Software Trainer. An ISTQB-certified tester, he has conducted dozens of Squish trainings for various companies and provides consulting services to prospects and customers.
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